Player's Name: Yume!
Contact info: AIM: IIMDYinker, YIM: yumegari_2, PLURK: memorylikeasieve
DW: longstreakofnothing.dreamwidth.org (character journal)
Character: The Tenth Doctor
Canon: Doctor Who
Version: The one you see on telly. XD
Canon Point: Oh, probably right before End Of Time.
He did a bit of wandering all by his onesies before getting around to seeing what Ood Sigma wanted.
Age: About... 1000?
(warning, long article is long)
Personality: Okay, I'm gonna try to keep this brief and to avoid all the famous quotes about his personality and motivations. If you wish for canon examples I can dig them up but this is already a wall of text so forgive me if I just type it out. Ahem.
The Doctor's personality is easy to see and next to impossible to understand. His degree of approachability varies from one incarnation to the next, as does his sense of humour, his level of pessimism/optimism, his relations with others, even his speech patterns. We will, therefore, focus on the incarnation being used (Tenth), and try to focus on the constants, of which there are three that could be considered readily discernible: intelligence, bravery, and compassion.
Ten's personality is, in short, the sort of mercurial one hasn't seen since Hartnell and, to a lesser extent, Davison. His emotional compass is caught in a magnetic storm at all times, swinging wildly from euphoric to enraged to guilt-ridden. He never does emotions halfway and he has the energy level to back it up. For the most part he is cheerful, irreverent, has a tendency to blather whatever is on his mind and is a bit thoughtless regarding the more superficial emotions of others. However, that personality is a mask and a not-perfectly-fitted one at times. His eyes are ancient and he has lost a part of his soul with the destruction of Gallifrey. His cheer feels a bit brittle and forced at times. When he's happy he's bouncing off the walls. When he is angry he's bringing those walls down and he gets so, so very angry.
Intelligence is quite obvious in that the Doctor uses his mind to solve any problem he comes across. He thinks his way out of trouble, often at a lightning fast pace. Intellect, reason, and detachment are highly valued qualities on Gallifrey, which he has been brought up around and strives to maintain (though detachment is rather difficult for him at times, hence the reason he's out do-goodering in the first place). Because he thinks up solutions that are often five steps ahead of everyone else, he is often impatient and downright tetchy with other people who, more often than not, are left in his cognitive dust. His preference for brains over brawn also explains why he abhors violence and guns in particular.
However, this intellectual speed and the detachment he does achieve means he leaves others behind, disregards their opinions, and cannot understand why they have faith in him.
His abhorrence of violence is not to say he runs from a challenge--rather, his bravery is clearly evident in his tendency to regularly traipse into places where proverbial angels (Weeping or not) fear to tread. He will face down the tyrannical leader, the mad gunman, or the rampaging beast because someone has to do it and that someone might as well be him, otherwise why is he there? This tendency to stymie the plans of every Tom, Dick, and Davros he comes across has, of course, earned him some rather terrifying epithets, not the least of which being "Destroyer of Worlds." He's the person monsters have nightmares about.
That said, this bravery is often a pretty name for recklessness. He tromps in with little to no sense of self-preservation and, worse, little sense of preservation of those around him. Wherever he goes, innocents die. Sometimes his companions die. And sometimes even he dies.
However, he doesn't do these things for glory or power or even personal fulfilment. He does it because there are defenceless races out there, oppressed civilisations, and beings in danger. He does it because the underdogs and the downtrodden need someone to stand up to the people and creatures who are, er, downtreading them. Because he knows how to save these civilisations from the Daleks or the Sontarans or the Master or the roving singularity or the collapse of reality and he's the only one with the hearts to care about doing these things over and over and over and over. If he didn't, 'remiss' wouldn't even begin to cover it. He wouldn't be able to live with himself, either figuratively or literally, if he ever stood by and did nothing. This, of course, tosses him into repeated dilemmas wherein he regularly has to choose the needs of the many over the needs of the few, even if that few includes his travelling companions or people he's trying to extract from collapsing space stations or even himself.
His compassion does not extend as far as it used to, and he has trouble stopping. At times he is a force of nature, uncaring and unheeding. He turns a deaf ear to the pleas of his enemies and that invariably ends up terrifying his friends and allies. He doesn't know how to comfort people and becomes hurt when his attempts to do so meet with failure. And he is just as deaf to the pleas of his companions when he feels what he is doing is right.
Good is rarely the same as nice. Good is terrifying. Uncompromising. It'll burn you if you get too close to it as surely as evil will.
Fears: The Doctor's biggest fear is dying alone, without friends, without his TARDIS. Living alone he can handle--though not for very long--but dying alone is the one selfish fear he's never been able to rid himself of. Since the Time War he's also become afraid of losing control and of having to make a decision that would or even could
doom another race to extinction. He's afraid of what'll happen if no-one's there to stop him.
Big houses with psychic residues bother him (which is why I picked him for this game in the first place), reminding him too much of the place he grew up in that was never really home.
The Weeping Angels ( http://en.wikipedia.org/wiki/Weeping_Angels
) give him pause. He isn't outright afraid of them but they make him tread carefully and keep an eye on anyone he's with.
However, one might say that, on some level, he's afraid of Daleks. They are living reminders of the lowest point in any of his lives, the terrible decision he had to make, and his worst failure.
Weaknesses: Emotion. It's incredibly easy to play on his emotions, to drive him into states of rage or sorrow or mania that'll leave him making very bad decisions His emotions regarding Gallifrey are especially easy to manipulate, as people have been able to lead him into traps of various kinds with even suggestions of something Gallifreyan. Someone's lack of respect for life enrages him; having a plan occasionally makes him manic; large-scale destruction and/or death or the death of someone he knows drops him into loud, angry sorrow.
All these centuries spent righting wrongs have given him something of a god complex--he literally believes he is the only one who can face down the rampaging monster or the murderous villain or the roving singularity and, furthermore, that he HAS to do it. He cannot leave a mystery or a crisis alone. He regularly disregards the protestations of anyone he's with in order to go charging off into danger. He occasionally wields his reputation like a sword in order to strike fear into his opponents in an attempt to drive him off. He's used to being obeyed and will bluster and threaten when he isn't.
Oh, yes, he has a reputation, as well. He's famous all over the Twelve Galaxies and usually in a negative connotation as it appears he's the bogeyman for a lot of races and groups. He's known by epithets like 'The Oncoming Storm,' 'The Bringer of Darkness,' 'The Destroyer of Worlds,' etc etc. This reputation can be used, of course, to pressure him into doing things or into NOT doing things.
However, he loathes violence. He regularly gets himself and others into way more danger than necessary by his insistence on not simply killing the bad guys. He'll defend himself if attacked, but he will never attack anyone directly. People have died because of his refusal to kill.
This runs in opposition to his tendency to commit genocide (Vervoids, Daleks, Cybermen, Racnoss, Time Lords, etc). He is guilt-ridden about every one of those except maybe the Daleks, and is equally guilt-ridden by every race/group/etc he simply wasn't able to save. This tendency to show no mercy to species like Daleks, Cybermen, Sontarans, et cetera, is part of what earned him those epithets.
More mundanely, he's allergic to certain gases in the Praxis range, and deathly allergic to aspirin. He's just as susceptible to disease as any other being and, in some cases, moreso. Also, typical human anaesthetic drugs apparently wreak havoc on his system.
Mundane Strengths/Abilities: Although he loathes violence, he's had to develop a proficiency with weapons over the centuries. He can use most melee weaponry and also guns (though he hates them). A basic rundown of his other skills include proficiency with most musical instruments, hotwiring of electronics and machines, lockpicking, computer hacking, temporal mechanics, knowledge of the flora and fauna of most of the Twelve Galaxies and several of its alternate universes, and the ability to make a decent cup of tea.
Sensitivity/Magical Ability: Low level telepathy and time sense. He usually only uses the telepathy for translation--he can therefore speak the language of almost any sapient being. He can sense psychic and otherdimensional presences. His ability to literally 'see time' doesn't so much result in pre/retrocognition as much as the ability to see how time itself behaves in a given area, rather like seeing the dust motes stirred by a breeze. His Gallifreyan physiology also gives him several advantages over humans, mainly in the ability to absorb drugs and poisons and small amounts of radiation with no ill effect, though he also posesses two hearts and a respiratory bypass system that has saved him from many an attempted gassing or strangulation or drowning.
Supply List: The Doctor carries no weapons other than maybe a slingshot. He does, however, have the sonic screwdriver ( http://en.wikipedia.org/wiki/Sonic_screwdriver
), which can be used for anything from scanning life-forms and computers to hacking technology, to shorting out weapons, picking locks, and even unscrewing screws. He also carries on his person a vast array of miscellaneous objects, some of which may even prove useful.
Also, there's the TARDIS ( http://en.wikipedia.org/wiki/TARDIS
). It's a thorny problem for roleplaying, but one easily worked around. He's had a history of arriving in a place without it, or of finding it grounded, out of phase, or otherwise inaccessible. It can shut down its internal configuration so that it is literally a Police Box, it can lock the Doctor out, it can be stolen, et cetera. If he ends up in a place without it, he usually locates it pretty quickly. It cannot be destroyed except by almost unspeakably advanced weaponry or by a sizeable enough spacetime disturbance and if a TARDIS is destroyed all of spacetime is affected to one degree or another. An abandoned TARDIS literally shuts itself down and slowly dies.
Game Transfers: none
Sample RP post:
He hates big houses.
It's entirely personal, unfortunately--he's had some rather nasty run-ins with large houses full of 'ghosts.' Humans, Gallifreyans, ancient slumbering beings, didn't matter. The houses were old and big and had collected remnants and bits of minds and eddies of time. 'Ghosts.' This one is no different and it worries him already. Finding himself here without
the TARDIS only worries him more.
After discovering that the front door is, indeed, deadlock sealed, he sets off in a random direction. There are doors and doors and doors and the ones he opens reveal empty but not abandoned rooms. He can hear minds, but whether they're dead or alive, out-of-phase or right around the corner he can't say. They whisper at him but he can't always understand the words.
They remind him too much of things best left behind. Things that are gone, now. Things someone else used to call home.
He finds himself examining the doorjambs and the paintings on the walls, finding nothing but the fact that the sound and glow of his sonic screwdriver are strangely comforting. The windows are sealed. Doors lead in but never out. Further and further in... to what?
The Doctor shakes his head. He has to find the TARDIS. He's been in these situations enough times to know that something horrible is just beyond the next door or the next or upstairs or in the garden and the sooner he finds the TARDIS the sooner he has his bearings and his mental footing and a safety net.
These days he can't walk that tightrope so well without it.
The voices are getting to him. "Hallo?" he calls. The sound is absorbed. Stuffy acoustics, even worse. Still, he tromps onward, looking for anyone or anything that might give him answers.